It blew our minds, too. Before No Man’s Sky had even arrived on PC, two players on the PS4 version wound up in the same star system, contacted one another over chat, and attempted to meet, first in a space station and then planetside while both livestreaming the game. The result was a crushing disappointment for them and everyone watching: the two players couldn’t actually see one another despite being in the same place at the same time in No Man’s Sky’s shared universe.More disappointing: this happened on the day the game was released, and over a month later we still don’t have a clear answer as to why. In such a massive universe, the chances of two players finding each other was supposed to be nearly zero, yet there were also supposed to be systems in place to handle it if it ever occurred. So, what’s the deal? How did this thing that was never supposed to happen happen, and it having happened, why did nothing happen? Was it a server problem? A feature that wasn’t working properly? Or was the feature simply not included to begin with?We still don’t know. Sean Murray (who tweets under @nomanssky, unusual in… Read full this story
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